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Last but not least this is the last preview I have to share when it comes to the roster panels of the girls. This is personal my favourite zone I love all the characters. The attention to detail within this zone itself is amazing.
I hope youv'e enjoyed previewing all the characters from within the game over the last couple of weeks. I have lots more exciting things to share with you all so make sure you keep checking in with us
Frea And Panda Plushies Now Available!
Frea And Panda Plushies Now Available!
It took a bit longer than expected for these to arrive but finally at 10:30pm on a Sunday evening, I got the first 2 plushies that have landed live on the shop!
https://shop.shardsoferadine.com/collections/types?q=Plush%20Toy
I'll get a Special Bundle together for anyone interested in a postcard for the girl, their element pin badge and the plush toy to so you can save a bit on postage by combining too.
0.9.9.6.....Now Live!
Shards of Eradine Release Notes [0.9.9.6]
We've got another weeks worth of fixes too so I'll get another set of notes out later today but just a heads up that then new build of SoE is now ready for download!
Shards of Eradine Build Notes [0.9.9.6 Extended]
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* Fantasy womb marshmallow issue fixed
* Castareggia conversation stuck fix
* Cave frog shrine placement fix
* Increased health potions amount
* NPCs and shrines shouldnt auto activate now - needs testing further
* Layering order on checking party fixed in Safattia
* Fixed Shrines not appearing Issue
* Added stage information to
0.9.9.4....Now Live!
So James couldnt stay away from the office on a Saturday even though I said "see you Monday..." implying he should take the weekend off for a change, call it Stockholm Syndrome if you will but we've cracked 2 major issues today, both important enough to get 0.9.9.4 out straight away.
They both relate to colliders, the first should resolve some of the crazy stacking glitches and the other is related to 0.9.9.3 stick colliders that should now be smooth, smooth, smooth!
James also managed to squeeze a couple of the overnight bug fixes in too so a couple of the niggles should be gone straight away.
Bugs have already been reported which we are wo
Artwork Galleries
Shard Fighter Alpha Turbo..?
There's the roster in its entirety... in the fully unlocked, fully replayable artwork section, heavily inspired interface from every great fighting game! :D
We're in the final 100m run now for sure.. the board says less than 60 hours of dev remain and we're making good progress thus far this week so hoping to burn a couple of late nights in the next few days and have a release by the end of the week for sure. Internal testing has been positive so this last push should get us there, and although Id love to release a couple of these builds, theyre just not public facing releases.
Thanks for this months support
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